
You’re meant to corral them into a shady guy’s enclosure t o get his key, but forget that. If you ever see wild turkeys, hop on them and take a ride – if you survive, they’ll become tame and you can use them as a double-jumping mount.I mean it – you don’t want to be in a no-win situation by entering a level empty-handed.
The same principles still apply, but I’ll add that they’re more prevalent in Spelunky 2 and you’ll always, always want to have a rock, a skull, a pot, or even a pug or holdable enemy ready to be dropped to set them off. The biggest nuisance is the old Arrow Trap.The first area, Dwelling, is essentially the Mines but with a few new nasty foes like burrowing Cave Moles and a one-hit-kill rolling caveman miniboss named Quillback.That’s your cue to hoof it for the level exit before they wake up and die tragically. If you pick up and set down an NPC, they’ll run around and tucker themselves out.
You have to bring a Hired Hand (and somehow keep him alive!), and later, the golden key. The shortcut to the Ice Caves gave me bad flashbacks.There are three main shortcuts in Spelunky 2 leading to stage 1-4, 3, and 5.It has cute pixel art! You can unlock more playable characters by busting open coffins in the various stages/biomes. There’s a Quick Select option on the character screen.Back at camp, pop into the first door on the left and follow the path inside to reach the tutorial room. You can replay the tutorial and there’s a speedrun challenge.Be careful when exiting mid-level caves and rooms – there can sometimes be something deadly on the other side and you might have a small window to react.That’s why you get a freebie in challenge rooms. When you’re close to the buried treasure, you’ll see a rainbow effect – bomb away! The clover will also give you extra time before the ghost shows up.
If you ever see a Leprechaun and steal his clover, you can find a hidden pot of gold. (Poor fools – they don’t know what’s coming.) If you hop on them, they’ll run wild before eventually settling down and giving you full control. They let you easily one-hit-kill stomp most walking enemies, they’re useful against bigger foes (like the first mini-boss) who don’t take normal whip damage, and they let you freely tread on small spikes in the Jungle and slippery ice in the Ice Caves. Spike Shoes are the best bang-for-your-buck item. That said, the Ghost comes quick – and it can split into faster mini-ghosts. You can pick it up, set it down as needed, and take it near the exit to safely bust it open and claim its diamond. The Ghost will come for you at the three-minute mark, or shortly after you – or someone, or even something – destroy the evil-looking Curse Pot. You can unequip items like the jetpack and cape by holding down and pressing R1. The powerpack in the shop will make your bombs huge and cause your whip to strike with fire (a perk with many potential uses). If you hang from a ledge and look down while throwing a rope, the rope will go downward instead of up by default. Learn the AI’s patterns and exploit them to avoid taking “cheap” hits. It’s best to systematically deal with killable threats while you can – while the coast is clear – before things get messy and you scramble. The sequel has a way of tightly stacking stationary traps and roaming enemies on top of each other. If you’re in a position to safely kill an enemy or at least throw it off-screen to a less chaotic spot, do it. You’ll be able to take branching paths multiple times during a generic just-get-to-the-end-alive run. Content-wise, you can’t see everything in Spelunky 2 in one go. You can change this to the old style (walking normally and holding the trigger down to run) in the control settings from the pause menu. By default, you’ll always run in Spelunky 2 and “slow down” with the right trigger. The further you scroll down, the more spoilery it’ll be – including a pic of the boss at the bottom. I’ve ordered them based on the stages I’ve seen – in the order they appear – but I’m missing several in my journal. We’ll be uncovering secrets in Spelunky 2 for years to come, but for now, here are my tips. Not just for novices, who are in for a world of hurt, but also those of us who put dozens of hours into Spelunky, toppled Olmec, and survived the trip to hell. While much of that time was admittedly spent exploring potential branching routes and figuring out what’s up with certain elusive NPCs, straight up, I didn’t see the credits until my 400th or so run.Ĭoming in, I knew I’d be rusty at spelunking, and I expected a long period of acclimation before I could quickly, reliably, efficiently carve through the sequel’s procedurally-generated deathtraps, but goddang! This game is brutal. A starter guide for the secret-filled sequelģ0 hours into Spelunky 2, I’ve beaten the game exactly once – and come close countless other times.